A game about the follow-up.
Pipelines, relationships, and the discipline of actually circling back, played with cards on a table instead of taught in a course.
The idea
Everyone understands a deal pipeline once they've held it in their hands. Each player works a set of relationships, decides where to spend limited attention, and finds out what happens when a promising contact goes cold because nobody followed up.
It's meant to be genuinely fun first, and quietly educational second: the sort of thing that works at a team offsite, in a classroom, or at a kitchen table.
Where it stands
Designed
The concept and the reason it exists.
Prototype
[Card types, turn order, and scoring in progress.]
Playtesting
[Rounds with real players, then a printable version.]
It follows an earlier printable game about financial literacy, which proved the format works.